Jeff Baker: Character Animator Character Animation, one key frame at a time

10/27/2009

Geek Run – Update

Filed under: Animation — Tags: , , , , , — Jeff Baker @ 12:28 am

I showed this one around a bit and one comment rang out about the character needing more up and down.  Now, I was following the Richard Williams method of runs in that they generally do not have as much up and down as a walk.  I applied that principle to this run, but something funny happened, it lost the weight.  It drove home the point that there are just guidelines, not rules to animation.  There may not be much up and down in a standard run, but with this very cartoony character it needed that large up and down to sell the weight presented in the rest of the body.

Well, I must say adding that larger disparity in the Y-Axis really accomplished that feeling I was going for.  Thanks go out to Eric Cerda and Brendan Body for their keen eye for motion.

10/22/2009

Geek Run

Filed under: Animation — Tags: , , — Jeff Baker @ 2:00 am

There are a couple of bits of my current reel that I want to replace so I’m working on some new stuff.  This is me trying to get more acting into my animation.  I’m going for a kind of awkward geek run.

I wanted to show you the back because I really like the secondary motion on the backpack.  Which there was a lot of that on this particular character so it made it a lot of fun to do.  Which all of that brings a lot of life to this little guy.  Thanks to Keil Figgins for providing free rigs for us animators to use.

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