Jeff Baker: Character Animator Character Animation, one key frame at a time

05/28/2009

Squash and Stretch

Filed under: Animation — Tags: , — Jeff Baker @ 3:43 pm

My buddy Bryan Wynia is a character artist at Naughty Dog and he was kind enough to show my Squirrel Run to some of the animators in the office. The feedback I got was that I need to work on my principles more. So I’m doing just that. For the next few projects I’ll be working with mostly balls and tails and things. Just to get my principles down. So we start at the beginning, Squash and Stretch.

Paraphrased from “Illusion of Life” by Ollie and Frank:

This action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. How extreme the use of squash and stretch is, depends on what is required in animating the scene. Usually it’s broader in a short style of picture and subtler in a feature. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking. This is the most important element you will be required to master and will be used often.

My attempt here is to show weight from two different balls. One heavy, and one light. Its an exercise I’ve done before on paper but not very much in CG. So it was nice to try and use the different tangent weights to get the right amount of spring and such. Arcs, Timing, and a bit of Slow In and Out are all represented here, but I’ll also do other excersies that focus on those aspects more heavily.

05/26/2009

Squirrel Run: Take 2

Filed under: Animation — Tags: — Jeff Baker @ 6:30 pm

Got a lot more bounce in his head and I think that helps add a lot to the weight that I was missing before. I also totally reworked the tail. It was really bothering me but I think I managed to get something I like. Its got a nice slappy, cartoony feel to it that I think lends itself to the overall feel.

05/15/2009

Work: Internal Project

Filed under: Illustrations and Drawings — Tags: — Jeff Baker @ 12:49 am

Here are some sketches for an internal project at work. I can’t go much into it at this point, but I thought these would be fun to show. The direction here is taking Feudal Japanese Samurai and Ninja’s and giving them a Lego character feel to appeal to a 8 – 15 year olds. When approaching the basic character design I thought of how angular their armor is, ninja throwing stars and came up with the basic shape of their bodies being triangles. So they have wide stances. Hopefully I’ve succeeded there.

Here are some of the Samurai drawings, showing armor designs going from a peasant feel to full blown armor.

Samurai

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