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	<title>Jeff Baker: Character Animator</title>
	<link>http://www.jeffreynbaker.com/blog</link>
	<description>Character Animation, one key frame at a time</description>
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		<title>The System is down</title>
		<description><![CDATA[Got an email from my web host that they had to disable a PHP script that was bringing the server down. I got that straightened out and the blog is back up. I&#8217;m sure you were all sad&#8230; In other news, I&#8217;ve been doing some work on the side with UDK and have been developing [...]]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=194</link>
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		<title>WhereHyena: Stand1</title>
		<description><![CDATA[I kind of miss labeled the animation &#8220;Idle&#8221; below this one.  It&#8217;s more of an animation to break up the standard idle animation (this one).  Looking over Blizzard&#8217;s naming scheme for World of Warcraft I&#8217;m now calling this one &#8220;Stand1&#8243; and the other will be &#8220;Stand2&#8243;. [See post to watch QuickTime movie] I got some [...]]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=192</link>
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		<title>WereHyena: Run</title>
		<description><![CDATA[Finished the run. Now we start on an attack animation, and possible a death animation. [See post to watch QuickTime movie]]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=188</link>
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		<title>Werehyena: Idle</title>
		<description><![CDATA[Finally got around to animating this guy.  Going to work on a run and attack after this. [See post to watch QuickTime movie]]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=186</link>
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		<title>WereHyena</title>
		<description><![CDATA[Just finished working on this guy. I&#8217;m really happy with the texture paint on this one.  Here is a crap load of images to look at!]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=180</link>
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		<title>Crow Shaman &#8211; Rig complete</title>
		<description><![CDATA[Finished the rig with weighting today.  Now it&#8217;s time to decide what kind of animation I want to start with him.]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=176</link>
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		<title>Crow Shaman &#8211; revisited</title>
		<description><![CDATA[Finally got around to finishing this Crow Shaman character I&#8217;ve had sitting around.  I completely redid the body mesh and I much happier with it.  Also spent last week doing the textures for everything.  I didn&#8217;t worry about trying to make a super condensed &#8220;game&#8221; version with all the UVs on one map.  I&#8217;m just [...]]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=172</link>
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		<title>Geek Run &#8211; Update</title>
		<description><![CDATA[I showed this one around a bit and one comment rang out about the character needing more up and down.  Now, I was following the Richard Williams method of runs in that they generally do not have as much up and down as a walk.  I applied that principle to this run, but something funny [...]]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=169</link>
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		<title>Geek Run</title>
		<description><![CDATA[There are a couple of bits of my current reel that I want to replace so I&#8217;m working on some new stuff.  This is me trying to get more acting into my animation.  I&#8217;m going for a kind of awkward geek run. [See post to watch QuickTime movie] I wanted to show you the back [...]]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=167</link>
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		<title>Work Stuff &#8211; Green Armor Samurai</title>
		<description><![CDATA[]]></description>
		<link>http://www.jeffreynbaker.com/blog/?p=164</link>
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