Jeff Baker: Character Animator

01/13/2010

WhereHyena: Stand1

Filed under: Animation — Jeff Baker @ 3:42 pm

I kind of miss labeled the animation “Idle” below this one.  It’s more of an animation to break up the standard idle animation (this one).  Looking over Blizzard’s naming scheme for World of Warcraft I’m now calling this one “Stand1″ and the other will be “Stand2″.

I got some great feedback from Kiel Figgins about the run and “idle” animations that I’ll be taking into account and going back over those two and tighten them up.  I need to make a really solid reel if I want to get some serious responses from the studios.

12/23/2009

WereHyena: Run

Filed under: Animation — Tags: , — Jeff Baker @ 11:53 pm

Finished the run. Now we start on an attack animation, and possible a death animation.

Werehyena: Idle

Filed under: Animation — Tags: , , — Jeff Baker @ 1:26 pm

Finally got around to animating this guy.  Going to work on a run and attack after this.

11/19/2009

WereHyena

Filed under: Animation — Tags: , , , , — Jeff Baker @ 3:23 am

Just finished working on this guy. I’m really happy with the texture paint on this one.  Here is a crap load of images to look at!

Hyena Attack!

Hyena Attack!

Bind Pose

Bind Pose

Layout

Layout

11/02/2009

Crow Shaman - Rig complete

Filed under: Animation — Tags: — Jeff Baker @ 6:18 pm

rigcomplete

Finished the rig with weighting today.  Now it’s time to decide what kind of animation I want to start with him.

Crow Shaman - revisited

Filed under: Illustrations and Drawings — Tags: — Jeff Baker @ 1:51 am

Crow ShamanFinally got around to finishing this Crow Shaman character I’ve had sitting around.  I completely redid the body mesh and I much happier with it.  Also spent last week doing the textures for everything.  I didn’t worry about trying to make a super condensed “game” version with all the UVs on one map.  I’m just having fun with this guy and wanted something cool to animate next.

10/27/2009

Geek Run - Update

Filed under: Animation — Tags: , , , , , — Jeff Baker @ 12:28 am

I showed this one around a bit and one comment rang out about the character needing more up and down.  Now, I was following the Richard Williams method of runs in that they generally do not have as much up and down as a walk.  I applied that principle to this run, but something funny happened, it lost the weight.  It drove home the point that there are just guidelines, not rules to animation.  There may not be much up and down in a standard run, but with this very cartoony character it needed that large up and down to sell the weight presented in the rest of the body.

Well, I must say adding that larger disparity in the Y-Axis really accomplished that feeling I was going for.  Thanks go out to Eric Cerda and Brendan Body for their keen eye for motion.

10/22/2009

Geek Run

Filed under: Animation — Tags: , , — Jeff Baker @ 2:00 am

There are a couple of bits of my current reel that I want to replace so I’m working on some new stuff.  This is me trying to get more acting into my animation.  I’m going for a kind of awkward geek run.

I wanted to show you the back because I really like the secondary motion on the backpack.  Which there was a lot of that on this particular character so it made it a lot of fun to do.  Which all of that brings a lot of life to this little guy.  Thanks to Keil Figgins for providing free rigs for us animators to use.

10/19/2009

Work Stuff - Green Armor Samurai

Filed under: Illustrations and Drawings — Tags: , , — Jeff Baker @ 1:50 pm
Myme Green Armor

Myme Green Armor

09/07/2009

Troll Attack Edits

Filed under: Animation — Tags: , , , , — Jeff Baker @ 4:00 am

My wife and brother both felt that the mace still didn’t have enough weight. So I went back over it and really payed a lot of attention to how it moves and how he’s moving it around. Now it feels super heavy to me.

Edit: I wanted to do a side by side comparison

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